AI Insights · Timothy · October 2021
Top 5 Play Pass Games Performance in Belarus, Q3 2021
Discover the performance trends of the top 5 Play Pass games in Belarus during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Play Pass games in Belarus showcased varying trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their performance metrics.
Hungry Shark Evolution by Ubisoft saw weekly downloads peak at around 2.3K in mid-July, with a steady decline towards the end of the quarter, reaching approximately 1.3K by the end of September. Weekly revenue fluctuated, peaking at $185 in early July, and then maintaining a range between $20 and $41. The game maintained a strong user base, with weekly active users peaking at over 10.8K in mid-July, and later stabilizing around 8.8K by the end of September.
Northgard from Playdigious had minimal activity in terms of downloads, with only a few recorded between August and September. However, the game experienced a significant spike in weekly revenue, reaching $133 in late August and $126 in early September, before settling around $50 by the end of the quarter.
LEGO® DUPLO® WORLD by StoryToys Limited demonstrated modest download numbers, peaking at 11 in mid-July. The game's revenue showed a notable increase in mid-August, reaching $97, and concluded the quarter with weekly revenue around $42. Active user numbers showed a gradual decline from 733 at the start of the quarter to around 589 by the end.
Pixel Art - Color by Number from Easybrain Ltd experienced a robust performance, with weekly downloads peaking at 5.4K in early August. Weekly revenue showed a consistent trend, peaking at $50 by the end of September. The game maintained a strong active user base, peaking at 28.3K in early August and remaining steady around 25.9K by the end of the quarter.
Neighbours from Hell: Season 1 by HandyGames saw its weekly downloads peak at over 1K in early August, followed by a decline to around 523 by the end of September. Weekly revenue remained relatively stable, peaking at $33 in early August and maintaining an average of $20 towards the end of the quarter. The game’s active user base peaked at over 1.2K in early August and settled around 639 by the end of September.
For more detailed insights on these games and other market trends, visit Sensor Tower.